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Christopher Wright
Cwright.Resume@gmail.com
407-756-0468

Profile

•      Results oriented video game artist dedicated to delivering high quality art that meets all requirements and deadlines.

•      Demonstrates flexibility to overcome technical road blocks and adapts quickly to change.
•      Conceived and implemented solutions that have had a positive impact on user experience and Meta Critic.
•      Proven ability to leverage skills and experience to contribute to a healthy and collaborative team environment.

Professional Experience

Hi-Rez Studios

Art Director: Rouge Company: 2018-2019

-       ​Helped build a strong team of artists to establish the look for a new IP

-       Helped establish the foundational lore to keep art moving forward.

-       Worked with Artists to define a look that is consistent and performant on multiple platforms.

-       Guided a team of about 30 artists and animators.

Activision - Vicarious Visions

​Sr. Character Artist / Lead: 2014 - 2018

-       Destiny 1 DLC & Destiny 2 – Expansion 2: Warmind - Helped to share and train up team about Bungie process's

-       Miscellaneous art support for Skylanders.

- Trouble Shoot Pipelines
- Set Visual Targets
- Review Art Assets
- Asset Maintenance

- Promote Communication
- Collaborate Across Teams
- Quality Assurance
- Meet Deadlines

ELECTRONIC ARTS - TIBURON

​Character Artist / Lead Artist 2011 - 2014

- Character Rigging
- Lead Outsourcing
- Information Gathering
- Scheduling

- Normal Map Sculpting
- Document Tools/Workflows
- Research & Development
- Manage Meetings

- Long Term Planning
- Mentoring
- Environment Support
- Creative Problem Solving

Environment/Character Artist: 2005 - 2011

- Feature Design/Owner
- Set Visual Targets
- Critical Thinking
- Planning & Scheduling

- Follow Art Direction
- Prototype Stadium Exteriors
- Cameras & Rendering
- Pre Production Assistance

- Prop & Set Creation
- Collaborate With Lighters
- Review Outsourcing
- Competitor Analysis

- Model & Texturing
- Lead Junior Artists
- Workflow Improvements
- Peer Training

- Trouble Shoot Assets
- Asset Integration
- Reference Gathering
- Memory Efficient Assets

QA Tester: 2002 - 2005

- Create Test Plans       - Ensured Bug Quality     - Mentor Junior Testers     - Extensive Feature Testing      - Exposure To Design Docs

ADVANCED ENGINEERING & RESEARCH ASSOCIATES INC. ORLANDO, FL

3D Modeler/Graphic Artist: 1999-2000

- Model & Texture Military Vehicles      - Lighting And Rendering      - Animate Training Schematics      - Extensive Use Of Procedural Shaders

Software & Skills

- Maya 
- Hansoft
- Concept Art

- Zbrush 
- Microsoft Office
- Design Doc Creation

- Photoshop
- After Affects
- Traditional Art

- 3D coat
- Techexcel Dev Track
- Agile & Waterfall

- Perforce
- Fusion
- Substance Painter

Credits

Art Director: Rogue Company: Hi-Rez Studios

Sr. Character Art Lead: Destiny2 (DLC) Vicarious Visions

Sr. Character Artist: Destiny (DLC) Vicarious Visions

Sr. Character Artist: Skylanders Imaginators

Sr. Character Artist: Skylanders Super Chargers

Character Artist: Madden NFL 25: Gen4

Lead Character Artist: Madden NFL 2013: Xbox 360/Ps3
Environment/Character Artist: Madden NFL 2012: Xbox 360/Ps3
Environment/Character Artist: Madden NFL 2011: Xbox 360/Ps3
Environment Artist: Madden NFL 2010: Xbox 360/Ps3
Environment Artist: NFL Tour: Xbox 360/Ps3
Environment Artist: NCAA Football 2009: Xbox 360/Ps3
Environment Artist: NCAA Football 2008: Xbox 360/Ps3
Environment Artist:  NCAA Football 2007: Xbox 360/Ps3
QA Tester - Madden NFL 2006: Xbox/Ps2
QA Tester - Madden NFL 2004: Xbox/Ps2
QA Tester - NCAA Football 2004: Xbox/Ps2
QA Tester - Sims Online 2004: PC
QA Tester - Command and Conquer Generals: PC
QA Tester - NASCAR Thunder 2003: Xbox/Ps2
QA Tester - Madden NFL 2003: Xbox/Ps2

Education

Full Sail University Winter Park, FL 1999
Digital Media Associate of Science Degree



Art Instruction Schools Minneapolis, MN 1993

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