Christopher J. Wright - Video Game Artist
Christopher Wright
Cwright.Resume@gmail.com
407-756-0468
Profile
• Results oriented video game artist dedicated to delivering high quality art that meets all requirements and deadlines.
• Demonstrates flexibility to overcome technical road blocks and adapts quickly to change.
• Conceived and implemented solutions that have had a positive impact on user experience and Meta Critic.
• Proven ability to leverage skills and experience to contribute to a healthy and collaborative team environment.
Professional Experience
Hi-Rez Studios
Art Director: Rouge Company: 2018-2019
- Helped build a strong team of artists to establish the look for a new IP
- Helped establish the foundational lore to keep art moving forward.
- Worked with Artists to define a look that is consistent and performant on multiple platforms.
- Guided a team of about 30 artists and animators.
Activision - Vicarious Visions
Sr. Character Artist / Lead: 2014 - 2018
- Destiny 1 DLC & Destiny 2 – Expansion 2: Warmind - Helped to share and train up team about Bungie process's
- Miscellaneous art support for Skylanders.
- Trouble Shoot Pipelines
- Set Visual Targets
- Review Art Assets
- Asset Maintenance
- Promote Communication
- Collaborate Across Teams
- Quality Assurance
- Meet Deadlines
ELECTRONIC ARTS - TIBURON
Character Artist / Lead Artist 2011 - 2014
- Character Rigging
- Lead Outsourcing
- Information Gathering
- Scheduling
- Normal Map Sculpting
- Document Tools/Workflows
- Research & Development
- Manage Meetings
- Long Term Planning
- Mentoring
- Environment Support
- Creative Problem Solving
Environment/Character Artist: 2005 - 2011
- Feature Design/Owner
- Set Visual Targets
- Critical Thinking
- Planning & Scheduling
- Follow Art Direction
- Prototype Stadium Exteriors
- Cameras & Rendering
- Pre Production Assistance
- Prop & Set Creation
- Collaborate With Lighters
- Review Outsourcing
- Competitor Analysis
- Model & Texturing
- Lead Junior Artists
- Workflow Improvements
- Peer Training
- Trouble Shoot Assets
- Asset Integration
- Reference Gathering
- Memory Efficient Assets
QA Tester: 2002 - 2005
- Create Test Plans - Ensured Bug Quality - Mentor Junior Testers - Extensive Feature Testing - Exposure To Design Docs
ADVANCED ENGINEERING & RESEARCH ASSOCIATES INC. ORLANDO, FL
3D Modeler/Graphic Artist: 1999-2000
- Model & Texture Military Vehicles - Lighting And Rendering - Animate Training Schematics - Extensive Use Of Procedural Shaders
Software & Skills
- Maya
- Hansoft
- Concept Art
- Zbrush
- Microsoft Office
- Design Doc Creation
- Photoshop
- After Affects
- Traditional Art
- 3D coat
- Techexcel Dev Track
- Agile & Waterfall
- Perforce
- Fusion
- Substance Painter
Credits
Art Director: Rogue Company: Hi-Rez Studios
Sr. Character Art Lead: Destiny2 (DLC) Vicarious Visions
Sr. Character Artist: Destiny (DLC) Vicarious Visions
Sr. Character Artist: Skylanders Imaginators
Sr. Character Artist: Skylanders Super Chargers
Character Artist: Madden NFL 25: Gen4
Lead Character Artist: Madden NFL 2013: Xbox 360/Ps3
Environment/Character Artist: Madden NFL 2012: Xbox 360/Ps3
Environment/Character Artist: Madden NFL 2011: Xbox 360/Ps3
Environment Artist: Madden NFL 2010: Xbox 360/Ps3
Environment Artist: NFL Tour: Xbox 360/Ps3
Environment Artist: NCAA Football 2009: Xbox 360/Ps3
Environment Artist: NCAA Football 2008: Xbox 360/Ps3
Environment Artist: NCAA Football 2007: Xbox 360/Ps3
QA Tester - Madden NFL 2006: Xbox/Ps2
QA Tester - Madden NFL 2004: Xbox/Ps2
QA Tester - NCAA Football 2004: Xbox/Ps2
QA Tester - Sims Online 2004: PC
QA Tester - Command and Conquer Generals: PC
QA Tester - NASCAR Thunder 2003: Xbox/Ps2
QA Tester - Madden NFL 2003: Xbox/Ps2
Education
Full Sail University Winter Park, FL 1999
Digital Media Associate of Science Degree
Art Instruction Schools Minneapolis, MN 1993